Let’s keep this one simple. There are different ways to code loading a SWF into the main movie depending on where you are. Here are the two scenarios:
If you’re coding on the timeline, main movie.
Say we want to load another SWF and we want to scale it to 50%. Decide at what keyframe in the main movie timeline you want the SWF to load and add the following code:
loadMovie(“my_movie.swf”, “_level5″);
_level5._x=0;
_level5._y=0;
_level5._xscale=50;
_level5._xscale=50;
The level can be any number you want. It just can’t be level 0 – that’s the main timeline. The four lines of code below the loadMovie command place the SWF at the top left corner of the main movie (0,0) and make it 50% size. If and when you want to remove the SWF, you simply place the following code in another keyframe on the main timeline:
unloadMovie(“_level5″);
If you’re coding a button.
If you’re coding a button, simply put the following code into your ActionScript panel:
on (release) {
loadMovie(“my_movie.swf”, “_level5″);
}
For a button to remove the SWF, add this code:
on (release) {
unloadMovie(“_level5″);
}
Notice here that you only need to declare the level of the movie. The code will remove any movie that is occupying level 5. I hope I kept it simple enough for others out there like me who just want to add and remove SWF files.